

These addresses change frequently so don't freeze to avoid crashes. "Combat AP Set to 32? (0 = No, 1 = Yes)" will set combat AP to 32 when the mouse is moved over an empty square and the AP expenditure show up.Īllow Party Money and Water to be modified. Removed this for now as it was not consistently working. For non-stackable Items, they may need to be traded to actually "split" the Item. "Item Quantity Set to Quantity Value? (0 = No, 1 = Yes)" will set a mouseover Item Quantity to the Quantity Value. "Party Member Stats Set to Massive? (0 = No, 1 = Yes)" will set HP to 99999, AP to 32.

Same as Party Member Battle Stats but not in battle. "Party Member Battle Stats Set to Massive? (0 = No, 1 = Yes)" will set HP to 99999, AP to 32 when the mouse is moved over an empty square and the AP expenditure show up. "Movement Path" is when the mouse is moved over an empty square and the AP expenditure show up. "Party Water Set to Max? (0 = No, 1 = Yes)" will set Party Water to max when World Map script is activated. The fix is to use a smaller AP Value that the AP is set to.Īllows some miscellaneous Stats and Attributes to be modified.įreezing a high Carry Weight will let the Party Member carry lots without being encumbered.įreezing a high Combat Speed can also cause freezing, as movement range is increased per AP. Excessive calculations show up as freezing. The larger the movement range, the more movement routing calculations need to be done.

The larger the AP, the larger the movement range. If encountering freezing especially on large maps: "Party Member AP Set to AP Value? (0 = No, 1 = Yes)" will set AP to AP Value when the mouse is moved over an empty square and the AP expenditure show up. "Party Member CON Set to 99999? (0 = No, 1 = Yes)" will set CON to 99999 when the mouse is moved over an empty square and the AP expenditure show up. "All Inventory Weapon Weight Set to 0 (To Activate: View Party Member, To Update: View Party Member)" and "All Inventory Item Weight Set to 0 (To Activate: View Party Member, To Update: View Party Member)" scripts will set all inventory item weight to 0.ġ. Game version GOG V2.4.0.14 Patch 3 Hot Fix. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.ġ. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Wasteland 2, may or may not work.
